neděle 20. dubna 2014

Three-Way Treasure hunt, Take Two

...with two new players! This time it was in the tearoom again and I had to provide all the terrain, but with a little improvisation it went quite well.

Scenario: Treasure Hunt

New Company:
  • Lothar, Leader (P); Q3+, C3, Leader, 60 pts
  • Antar (P), Q3+ C3, Group Fighter, 36 pts
  • 3 halberdiers, Q4+ C3, Dashing, 27 pts each
  • John, bowman; Q3+, C3, Shooter: Long, 44 pts
  • Vladimir, bowman; Q3+, C3, Shooter: Long, 44 pts
  • crossbowman; Q4+, C3, Shooter: Medium, Good Shot, 33 pts
Beastmen:
  • Beastmen Chieftain (P)Q4+ C4, Leader, Forester, Tough, 80 pts
  • Bestigor, Q4+ C4; Savage, Forester, 40 pts
  • 4 Gors, Q4+ C3; Savage, Forester, Dashing, 36 pts each
  • 1 Minotaur Warrior, Q3+ C4, Big, Savage (probably)
Undead:
  • Zombie Lord (P); Q5+ C5, Leader, Undead, Short Move, Slow, 35 pts
  • 2 zombies; Q6+ C4,  Undead, Short Move, Slow, 8 pts each
  • Lich (P); Q3+ C2, Undead, Magic User, Terror, 86 pts
  • 3 human skeletons; Q3+ C2, Undead, 26 pts each
  • Wraith; Q3+ C4, Undead, Free Disengage, Flying, 72 pts

Game
The primary goal was to obtain a large piece of starmetal, useful for any of participating factions or their employers.



This must have been quite a scene... Five undead and a chest, standing there for quite a while (undead player hoped for the others to try and fail discovering treasure at other locations) and then the Wraith, full of elan, says:"Ssssoo, how about checking that chessst?" ...more blank stares from assembled skeletons... "Sscrew it, I'm out to get those archersss!"


...which were his lasst words. The wraith attacked Vladimir who didn't believe in things supernatural and therefore tied the combat without even blinking. Lothar was of a different world oppinion however, and sent a halberdier to free the poor soul, which he did. 


In the next round the beastmen failed to do anything but look tough, and one of the skeletons finally discovered the treasure. Somehow the news got to Lothar, who ordered a full scale assault. In the attack humans managed to dispatch a Lich and grab the treasure. 


Some of the beastmen finally woke up and rushed my left, but only managed to knock down Antar.


The undead however avenged their lost, first by a skeleton impaling itself on the top of a halberd, and then by a coordinated action that killed the unbelieving Vladimir in a horrible way. Note that I got the morale rule wrong, as Antar should have been dispatched. (Also, do characters without LoS to a gruesome kill have to test their morale? I guess not...)


Even though thrown off the balance, men of the New Company manned up and charged the Beastmen, dispatching the two audacious Gors. Unortunately, Beastmen chieftain finally gathered enough willpower to stop chewing fresh spring leaves and started bellowing orders. In the resulting melee, the crossbowman was brutalized and the New Company played the flock'o'sparrows piece again, with the top sparrow fleeing furthest.


After that some came back, some didn't and things went south in general.


Hero of the painful end was this halberdier, who faced off with a minotaur, even managed to knock him down ("Sigmar send his greetings, scum!") and only fell after being outnumbered.


Summary:
The game went quite well, considering that both Beastman and Undead players were newbies. It would even be quick if it wasn't for the protracted chase and slaughter in the end; it would be definitely faster in a campaign (I'd bottle out as soon as I'd have the chance). Both new players were often hurt by turnovers and heroic approach (and honestly, Zombie Lord and zombies are good as a joke or NPCs, but hardly playable) but the Beastmen got the lesson and acted as a gang - after losing two gors to men. They both liked the easy rules but were not so fond of the randomness, compared to Mordheim. However, they were willing to play again. I'll try to get a campaign going - if it succeeds, great, more shall follow, if it fails, Hello, Skulldred :-)

úterý 15. dubna 2014

Three-Way Treasure Hunt...

...on a proper gaming table this time! We went to the LFGS and the owner provided us with table, terrain and himself as the third player with his Chaos Warriors of Khorne.

Scenario: Treasure Hunt

New Company:
  • Lothar, Leader (P); Q3+, C3, Leader, 60 pts
  • Antar (P), Q3+ C3, Group Fighter, 36 pts
  • 3 halberdiers, Q4+ C3, Dashing, 27 pts each
  • John, bowman; Q3+, C3, Shooter: Long, 44 pts
  • Vladimir, bowman; Q3+, C3, Shooter: Long, 44 pts
  • crossbowman; Q4+, C3, Shooter: Medium, Good Shot, 33 pts
Dwarves:
  • Gorm Shieldbearer (P); Q2+ C4, Leader, Fearless, Short Move, Steadfast, 95pts
  • Ragnar "Knock-knock" Shieldbreaker, Q3+ C4; Fearless, Short Move, Steadfast, 46pts
  • Gimli (shield and axe); Q3+ C3, Short Move, Steadfast, 30pts 
  • Robur Scabby (shield and hammer); Q3+ C3, Short Move, Steadfast, 30pts 
  • Skadi the Sharpshooter; Q3+ C3, Good Shot, Shooter: Medium, Short Move, 44pts
  • Lorn the Leery, crossbowman; Q3+ C3, Good Shot, Shooter: Medium, Short Move, 44pts
Disciples of Khorne:
  • Leader (P); Q3+, C4, Leader, Mounted, Fearless, Evil, 88 pts
  • 4 warriors; Q3+, C4, Berserk, 48 pts each
  • hound; Q4+, C3, Animal, Savage, 23 pts

Game
The primary goal was to obtain a large piece of starmetal, useful to the employers of all warbands. It was rumoured to be located in the woods, evil ruins or on the hill. The New Company (closest) won the honour of going first and moved more or less according to the plan. 


Disciples of Khorne went aggressively for all of the objectives, while the dwarves cautiously occupied a near hill. Due to regular turnovers the New Company ventured forth in a less then enthusiastic manner, but having learned their lessons most of them kept close together.


Lothar was meant as a substitute for Udo the Unready, but it seemed I should have switched the dice instead.


Khornate leader discovered the treasure (in the cursed ruins, of course) and paying no heed to occasional crossbow bolt he picked it up...


...while one of his warriors decided to take three halberdiers on his own, for greater glory of Khorne. He failed. Antar made a daring dash to wrest the treasure back, but the mounted chaos warrior was a nut too tough to crack for a single pirate. In a remarkable show of discipline, another warrior set to cover his leader's withdrawal...


...and then -because the halberdiers where still busy massacring the brave berserk, and dwarves were too cowardly to take any decisive action- he charged Antar. Another turnover ensured no one would help the poor pirate, and Antar was hacked into pieces. Chaos leader and some of the warriors then left the board. New Company had slain one warrior and the hound, while the dwarves claimed another warrior.


Then it came to face off with those cowardly stunts. See the perfect tactics? Crossbowman in the woods, halberdiers close together, archers flanking and leader in the rear.


The bell tolled for Gimli and then Robur. In an usual act of reprisal, two halberdiers got bolt to the face while Ragnar charged the archers.


Still, the score was not bad for the New Company, and after chasing Ragnar away Lothar decided to finish off his counterpart.


It took the help of a halberdier and Vladimir, but Gorm was finally gone - to no effect, sadly. I hoped that at least one of the crossbowmen would discover the better part of valor, but it was not to be.


After another bolt to the face, John's gruesome death and a desperate counterattack later, Lothar made his final stand. He still gave a good fight, though.


The final score was: Dwarves 10VPs, New Company 7VPs, Khornites 6VPs - they fled the field too early.

Summary:
In three players the game took a bit longer (two hours and something). Probably because my New Company had trouble to move at all, the dwarves (shame on their beards!) were too careful, and because of the chasing endgame, but it was quite entertaining nonetheless. The guy playing disciples of Khorne was a first time player, but WHFB and 40K veteran which was easy to perceive from a solid plan and quick execution. Moreover, even with four berserkers in his warband, he got less damaging turnovers then me. Looking forward to the next game!